AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in Portugal Q1 2022
Discover the performance of the top 5 superhero games on the Android platform in Portugal during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 superhero games on Android in Portugal showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared according to Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at around $22.8K in the first week of January and then dropping to approximately $2.7K by early March. Weekly downloads started at 1K in late December and declined to around 243 by the end of March. Meanwhile, weekly active users saw a decline from 11.1K at the end of December to 7.8K by the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely showed a steady decline in weekly downloads from 275 in late December to 189 by the end of March. Weekly revenue peaked at $3.1K at the end of December and gradually decreased to about $1.5K by the end of the quarter. Weekly active users fluctuated slightly, starting at 2.3K and ending at roughly 1.9K.
Marvel Contest of Champions from Kabam Games, Inc. saw a significant drop in weekly revenue from $3.8K at the end of December to $589 in mid-January, before recovering to $2.3K by the end of March. Weekly downloads showed a downward trend from 986 in late December to 360 by the end of March. The game’s weekly active users also decreased from 3.3K to about 2.4K over the quarter.
MARVEL Future Fight by Netmarble had a notable peak in weekly downloads at 1.6K in mid-January before dropping to 181 by the end of March. Weekly revenue started at $1.7K at the end of December and decreased to around $656 by the last week of March. The number of weekly active users decreased from 5.9K at the end of December to around 4.3K by the end of the quarter.
Lastly, Legendary: Game of Heroes by PerBlue Entertainment had minimal activity with no significant downloads. Weekly revenue showed an increase from $274 at the end of December to a peak of about $1.7K at the end of February, then declining to $494 by the end of March. The game maintained a very low number of weekly active users, starting at 37 and dropping to 10 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.